A NEW SAVEPOINT

Your game.
Your rules.

More gold. A fresh chance. Your next adventure.
Edit your saves in a few clicks, right in the browser.

Free to use No sign-up Your files stay yours

Your next checkpoint

EDITOR / 01
1 Upload your file2 Edit the values3 Get back to playing

Drag your save here

One file, endless possibilities. Start here.

JSON, RPG Maker, XML, plist, YAML, TOML, ZIP and supported binaries · Max 10 MB
Have a save code?
Quick tip: always keep a copy of the original save.One more checkpoint is always better.
COMPATIBILITY

Many worlds. One editor.

6 format families

Compatibility depends on the file contents: encryption, plugins and proprietary structures may need a dedicated parser.

FROM CHECKPOINT TO PLAY

Three steps.
Then you play.

Leave the hard part to the final boss.

01

Open your save

Upload a file or paste a code. Supported formats are detected automatically.

02

Find and edit

Search for gold, stats, inventory or variables. Every change can be undone.

03

Download and get back in game

Export in the original encoding. Close the game, keep a backup and replace the file.

Before you press play.

Does it work with every game?

We support JSON, RPG Maker MV/MZ, structured formats, archives, SQLite and several binary containers. Encrypted, signed, proprietary and plugin-specific files need a dedicated parser. A .sav file is not necessarily JSON.

Is the original save modified?

No. The file you open stays untouched. Downloads create a new file in the same encoding; if you change nothing, the original bytes are returned. Always keep a backup before replacing a save in your game.

Where does my data go?

Files are processed only in browser memory, with no uploads, tracking cookies or save storage. Closing or refreshing the page ends the editing session.

One code. A new game.

Paste JSON, Base64, an RPG Maker MV code or URL-encoded JSON.

Binary data must be uploaded as a file. The download will be named savegame.txt.